My first DS game, screenshot

Hmm.. How should I put this..?


It really is! 😉 I love the way the hardware is game oriented so things like displaying backgrounds, sprites and tiles is nothing more than copying data to specific memory addresses and setting some flags. Although it sounds (and the code looks) much harder than it actually is, when you figure it all out. Huge respect goes to the creators of libnds and the existing homebrew community publishing tutorials and complete manuals on how to develop for teh m4st0R pL4tF0Rm,, Ds!!

I expect at least a few encouraging comments.. So if you’re reading this.. Please reply! 😦


I wish I could test this on my hardware. But y’know..
.. it’s broken. .photo-0158.jpg


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